Introduction

Our group consists of two group members:


Today we finished our project specification. In it we mention that we are going to create a water fluid simulation based on Navier-Stokes equation. The simulation will be created using Unity3D. We found a research paper that covers real-time simulations in Unity3D, we plan to use this as our basis to this project.

Our first goal will be to replicate this simulation, created by Nvidia with Unreal:


And if there is time left, we would like to improve the simulation by applying shaders to make the water look "more realistic".


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