Step 7: The Final Simulation

We finally finished the project, or at least out plan b. The additions mentioned in previous blog post about adding more water-like materials, implementing a moving water tap and simulating foam were all added to the final version. The water material was created by using a transparent render mode and choosing a light blue color. The material would also reflect the sky box making it look more like soap bubbles. The moving water tap was easily implemented by adding a script. The most challenging part was to implement the foam effect. By calling a function on each sphere from the parent class whenever a sphere had peaked, we could change the color of the material to white and the gradually fade back to its original color.

Due to time constraints, there were a lot of improvement that we didn't have time to implement. One of those improvements was to have a timer that faded the color of the sphere instead of it being faded with the height. This would make the foam last longer and probably look more realistic than it does now. 

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